Generated Modeling
- ONLINE COURSE
- Entry Level - No prerequisites
- Webcam and microphone are needed
Course Overview
3D Graphic Design for motion pictures, video games and publication.
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Unlike our classroom, this is entirely not real... |
Blender is an immense software package for that continues to be added on to. What
Blender is not however is a Technical Design CAD system like our CATIA and Fusion
360 courses. Those tend to focus on the strict and absolute dimensional accuracy of
models, attention to manufacturing, and product assembly. Blender, Maya and 3d Studio
Max are applications lean more toward the other side of the 3d modeling spectrum,
concerned more about the look of the product rather than function. We're very excited
to bring this other methodology of 3d design to our students who are maybe more interested
in video game design and animation rather than fabrication.
It could easily be said that Blender and similar systems are much more artistic and
CAD packages more functional. While this is true, models created in Blender have a
level of realism CAD software doesn't come close to matching (Nor does it care to).
Our cars are design for manufacture in CATIA but the advertisment for the vehicle,
cruising down the road, sun shining off the polished chrome, That's Blender. An interesting
piece of information most don't realize is that a good portion of the items you look
at in catalogs and online such as furniture and house dressings are all completely
fake.
It's important to understand though that the shear scale of Blender makes it impossible
to come close to teaching all of it in a single course. So for this first level course
we'll focus primarily on how to become proficient in the basic modeling tools but
still take at least a brief look of all the other areas and their purpose to give
everyone an understanding of it's full capabilities.
To get an idea of a typical workflow we'll follow frequently it will start with modeling
assets, then creating materials, possible texture painting, scene set up, lighting
and finally rendering. We feel that even in the beginning learning phase everyone
should have a good view of what the path to the final product is rather than strict
focus on a single section.
All of this however is just words, and the power of these tools are best portrayed
by works created.
Check out these links or just search for "blender scenes" on your own:
- Spring - Short movie made with Blender
- Blender Movie Projects
- Blender Scenes
- Mercedes Benz Scene (Blender Cycles)
- Guitar
Topics
Primary Modeling Goals
- Basic software concepts
- User interface
- Hotkeys
- Creating geometry
- Work area modes
- Mesh editing
- What are "Modifiers"
- Boolean operations
- Scene setup
- Lighting
- Material creation
- What are "Nodes"
- Rendering
- Addons
Overview of other areas
- Texture Painting
- Sculpting
- Animation
- Motion Tracking
- Physics
Other Applications used with Blender
- Unreal Engine
- Quixel
- Zbrush
Class Dates and Times
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First time taking a class at AMSC? Find out how to apply and register. Get Started Admissions Application Note: When searching for AMSC classes, filter the Class Search by - Academic Organization: Manufacturing.Registration
New Students
Returning Students
Contact Damian Cianci at dcianci@edcc.edu if you have any questions.